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  1. 諾定咸森林
    般尼茅夫
    • 17th進球數目14th
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  2. 2022年3月22日 · A workaround that has been shared online yesterday does improve performance slightly but at the cost of visual quality, which isn't that high to begin with. It's a shame that Stranger of Paradise:...

    • Francesco De Meo
  3. The Vanishing of Ethan Carter is a first-person story-driven mystery game focused on exploration and discovery. As a private detective Paul Prospero communicate with the dead to discover the fate...

    • Deferred Rendering
    • GPU Culling
    • Test Setup and Methodology
    • Baseline Performance with Deferred Rendering Off
    • Deferred Rendering Enabled
    • GPU Culling Disabled
    • GPU Culling Enabled
    • Conclusion

    For those wanting a deeper explanation of Deferred Rendering, I urge you to read this article here. It's likely you've heard about this before but under the name of Deferred Shading. Basically, the traditional method of Forward Rendering pushes the pixel geometry straight through the pipeline and applies shaders all at once. Alternatively Deferred ...

    GPU Culling is very basic to understand. Essentially it involves only rendering what is being seen in the player's field of view. If an object is not in view, or about to become in view it is simply not rendered in the pipeline. Whether it's preemptive or hardware based the result is the same, the video below shows an exaggeration of what happens d...

    Testing in Vulkan is not much different from testing in DX11 it just needs a different set of tools. Utilizing a combination of OCAT and a spreadsheet developed by a friend of the site we are able to extract the average FPS, the 1% lows, and the .1% lows so that they can be charted on a graph. Testing was done at the beginning of the New Orleans mi...

    Ultra Preset at 1920x1080 is where we'll be basing all of our baseline performance changes from, refer to this chart to see the delta between settings on each card through the four charts included in this article. Something very important to note here, however, is that this preset has GPU Culling enabled by default on Radeon cards and disabled by d...

    We can see by enabling the Deferred Rendering option the RX 480 took a slight hit to performance across the board while the GTX 1060 saw a reciprocating benefit on the lower end while still gaining some performance on average. The visual impact was not noticeable like I had expected when enabling this feature.

    For those worried, we would not see how each card runs with Deferred Rendering and GPU Culling disabled since the Ultra setting had GPU Culling enabled on one card should be put at ease here. This is representative of both cards with neither GPU Culling or Deferred Rendering enabled. While the GTX 1060 is unchanged from the initial results we see a...

    Now to flip the script, as they say, we need to see how the performance responds with GPU Culling enabled on both cards. It is here where we see why they recommend GPU Culling disabled for NVIDIA cards since there is no added benefit. Actual it's a detriment by a couple FPS, small but still measurable and no need to bother messing with this setting...

    Why not do a full rundown of graphics cards performance like normal with this game? Easy, after seeing that this game can run on an APU, seriously it can, albeit at low settings and 720p, the performance of this title is a non-issue and really just a measuring contest. What we wanted to do was explore a few settings that seem to raise the most ques...

  4. 2023年6月8日 · Are there any differences in rendering or performance that players should be aware of? Michał Gawron: Yes, Layers of Fear on Mac is the same game as the PC version with no compromises on...

  5. 2016年5月30日 · Arkane Studios plans to take gamers back to the Empire of the Isles with Dishonored 2, four years after the first game garnered acclaim from fans and critics alike. So far, we know precious little...

  6. 2024年3月20日 · AMD FSR 3 Is Out Now in The Last of Us Part I, But DLSS Is Reportedly Smoother. Alessio Palumbo • Mar 20, 2024 05:00 AM EDT. • Copy Shortlink. As anticipated earlier this month, the PC version of...

  7. 2021年12月30日 · Elden Ring director Hidetaka Miyazaki talked a lot about the upcoming open world action RPG, one of 2022's most anticipated games, in an interview published on EDGE #367. To begin with, we learned...