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  1. 2019年5月2日 · MM7 Optimal Party Guide. I've spent some time on and off writing this, let me know what you think. I have tried to avoid hyperbole and being overly verbose, but let me know if my brevity has hurt the clarity of the guide. Zelt Arruin's MM7 Optimal Party Guide. My original team I cleared the game with was: Knight, Thief, Cleric, Archer and I ...

  2. 2023年2月26日 · What are our options to return to Emerald Island in MM7? Including editors or cheats if there are any. The only solution that comes to my mind is dropping Lloyd's beacon scroll from the dragon. But it's quite much of a hassle especially since I would need to resupply myself with 2 scrolls every few weeks to keep the spell on before learning ...

  3. But in my opinion MM7 is the part that has the best progression out of all of them. It's a shame in the next part we only have 1 promotion quest per class and most of the content (skills, spells and so on) is available at the very beginning making our quest much easier and the whole progression worse.

  4. 2024年6月21日 · In MM7 and MM8, potions more complex than (Reagent + Bottle) require the Alchemy skill. Untrained: simple potions only. no bonus to effect. Basic: skill level added to potion power. may make complex potions (two ingredients) and use catalysts (gray potions) Expert: may make compound potions (these are the "layered" potions, where you can see ...

  5. 2023年8月6日 · Posted by u/Critical_Inspector16 - 11 votes and 23 comments

  6. 2024年1月4日 · From there, the game randomly determines a number and compares your disarm value against it. It's probably something like " [trap value] + [1d20 + disarm skill]" with a minimum disarm skill threshold of half or one quarter or something; I do NOT know the formula. I believe, but could easily be wrong, that the trap values you listed are the ...

  7. Might and magic VI. It’s my favorite in the series. Wizardry 7 or 8 I think are popular alternatives that I always see recommended but haven't personally gotten around to. BG3 has a nice combo of real time and turn based if you want the newest option but is isometric instead of first person.

  8. 2019年4月5日 · The MM 6/7/8 skill guide. The ratings are given from 0-10, most skills are pretty much identical in 6-8, 7 adds the grandmaster rank, which doesn't really change the value of the skill itself, but some skills are noticably different between 6 and 7, which is why they get a different rating. MM8 skills are identical to MM7, with only two changes ...

  9. 2020年10月23日 · Light side is more focused on a might centric party (knights, monks, thieves, archers, paladins, ranger) and dark is more of a magic centered party (clerics druids sorcs. Having a balanced team, either path is good. More might I'd go with light, more magic I'd go dark. Tho if you have neither sorc or cleric, it turns into a moot point, and ...

  10. 2020年7月29日 · In total it has nearly as much content, but you can't play it all in the same playthrough. MM7 though great, is definitely shallow compared to MM6. It's like 75% promotion quests then out of nowhere, aliens. I actually like MM7 more. It is tighter and has the option of good or evil mid game.

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