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Marvel与Capcom精彩的全明星对战第二作! 本作汇集了总共56位角色,且对战形式变为3对3,策略性更上一层楼。 新系统“Team Hyper Combo(英,小队超极连招)”可最多3次连续发动出场角色们的超级必杀技,凭借巨大的攻击力争取胜机。
Computer Quarterback. If you haven't played Marvel vs. Capcom 2: New Age Of Heroes or want to try this action video game, download it now for free! Published in 2000 by Capcom Co., Ltd., Marvel vs. Capcom 2: New Age Of Heroes (aka 마블 VS. 캡콤 2, MVC2) was an above-average anime / manga title in its time.
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- 마블 VS. 캡콤 2, MVC2
- 2 MB
- Arcade
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MARVEL vs. CAPCOM 2 New Age of Heroes Marvel 與 Capcom 的夢幻群星對戰第二彈! 除匯集了總共56名的角色之外,對戰更進化為「3 對 3」的形式,讓小隊戰的戰略性更上一層樓!
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(a.k.a. Marvel vs. Capcom 2 or MvC2) is the fourth game of the Marvel vs. Capcom series of fighting games. With the (presumably) final installment of the series, Capcom simplified the engine so that it would be more accessible to casual players, in order to bring in new players, as interest in arcade fighting games had declined. Changes were made to the air combo system and the button configuration was trimmed down to 4 main buttons and 2 assist buttons. The game also features 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series. It is the only game in the series to use the NAOMI system, which is used mostly for 3D games. It is mainly seen in this game in the backgrounds and system effects, as well as Abyss's sphere. Marvel vs. Capcom 2 was later ported to the Dreamcast, Xbox, PlayStation 2, Xbox 360 and PlayStation 3.
The PlayStation 2 and Xbox ports of this game saw limited production for the Xbox and PlayStation 2 due to Capcom losing the Marvel license. While these versions are merely uncommon, high demand has caused their prices to skyrocket both in stores and online. Ironically, the Dreamcast version is the closest of the six home console ports to the arcade version, and at the same time, it is the cheapest due to a higher number of copies produced. The Dreamcast version is considered to be the most faithful conversion of the home console ports, likely due to the similarity between the Dreamcast and NAOMI arcade hardware. Although the Xbox version is on the backward compatibility list for the Xbox 360, it suffers from slow downs and broken character sprites when played on the 360.
Two years after the battle against Onslaught, peace in the planet Earth was restored until a mysterious entity named Abyss shrouded the atmosphere with his dark energy. It was consumed within a sphere that the being was holding close to him; With his immense strength, it blew passed a desert and the plant life was also ruined. A pirate known as Rub...
The gameplay is the same as the previous games, however, players can now select three fighters from the roster of Marvel and Capcom characters. Each character has at least one super combo and the entire team shares a single super meter. The characters can draw on this (at a minimum cost of one super meter level) to perform their super combos or other special super moves. Control is similar to the previous Vs. games, which itself derives from the Street Fighter games, except that the screen is now wider. The major difference is that instead of three punch/kick attack strength, there are only two (similar to the SNK-style format), with the last two buttons being replaced by assist buttons. Most often, a weak attack can chain two different hits. The second is the medium attack which was featured in the previous games. The player can also call in an off-screen character to do a selected special move by pressing the corresponding assist button. Each character has three assist types which cause them to execute different special moves (or in some cases, a regular move); this is chosen before the match. The player can call an assist at any time, and the assist character is vulnerable to attack or even knock out. The characters also receive double damage than normal when attacked during an assist, but will be able to recover all the health lost for as long as they remain unplayed. Marvel vs. Capcom 2 introduces the ability to force an opponent's teammate into the fight with a move commonly called a "snapback", which requires one super meter to execute. The character will flash for a moment and do a normal attack which will knock the opponent out of the playing field if it's not blocked. If successful, the current character will be knocked out of play and the next available partner will enter the fight on their behalf. If the move connects with both the active and an assist character, it introduces the possibility of the assist character being knocked out without the opponent being able to defend him/her. The arcade version features an "experience" system which unlocks hidden characters after a certain number of experience points are earned. This system was removed in the console versions in favor of the "Secret Factor" menu, where the player can buy hidden characters, backgrounds, and artworks using points (earned through normal playing). In the Xbox 360 and Playstation 3 version, all characters are unlocked from the start.
The Xbox 360 and PlayStation 3 versions are based on the Dreamcast code base and features Online Multiplayer, using the online system from Super Street Fighter II Turbo HD Remix, as well as widescreen support. It also features an optional graphics filter, using 2x or 3x bilinear filtering for smoother or crisper graphics. These versions also allow custom soundtracks, for those not keen on the game's jazz-like soundtrack. Capcom will be releasing a hip-hop mixtape on their websites around the release of the game, and are said to be currently exploring options for distributing it through the respective console's services.
The game has 56 playable characters including both returning and new characters from both Marvel and Capcom. Original playable characters, Ruby Heart, SonSon, and Amingo, and original antagonist Abyss, were also added to the Capcom side.
was later ported to the Dreamcast, Xbox, and PlayStation 2. The PlayStation 2 and Xbox ports of this game saw a limited print run due to Capcom losing the Marvel license. While these versions are merely uncommon, high demand has caused their prices to skyrocket both in stores and online.
On April 27, 2009, Marvel and Capcom jointly announced that the game would be coming to the Xbox 360 through Xbox Live Arcade and PlayStation 3 through the PlayStation Store, with online multiplayer the summer of 2009. A demo was released on April 30 exclusively for the PlayStation Network. The full version of the game was released July 29, 2009, for Xbox Live Arcade and August 13, 2009, for the PlayStation Network to fairly positive reviews. The Xbox Live Arcade and PSN version was developed by Foundation 9 and is based on the Dreamcast version. Capcom has stated that they are unable to release the game on Wii due to licensing restrictions (they can only release it as a downloadable title) and WiiWare's filesize restrictions.
Changes for the PS3 and Xbox 360 Version include three different filters for sprites, Smooth, Crisp, and Classic. The game can also be displayed in widescreen format, though the gameplay has not been changed, and is still restricted to the standard square playable area. Since the game was originally designed with a 4:3 ratio in mind, some of the sprites are cut off in the widescreen format. The opening 'attract' screen has been removed, and the menus have been updated. There are multiplayer lobbies, with online play, as well as the ability to spectate matches while waiting to play. There is no longer a process for unlocking characters, their colors, or extra stages, as they are all available from the start. Several characters on the selection screen are also moved to slightly different locations. In addition, in Xbox 360 and PS3 versions, the "Dash" move can no longer be set as one button but must be done manually making combinations with certain characters significantly more difficult than in older versions. The general feeling is that this was done in order to attract a wider audience to online play instead of only high level players.
It was announced that the game will be released on the Apple App Store on April 25, 2012. There’s a new feature called “Variable System” that allows the player to tag in other team members at any time or when needed, execute the most powerful attack – “Team Hyper Combo,” where all three selected members of a team combine their ultimate powers and attack the opponent. It will be compatible with the iPhone, iPad, and iPod Touch. However, the app has since been delisted and is unavailable.
•This is the first game in the series to feature an all-new and original villain boss character that is not from any existing Marvel or Capcom universes. The other similar instance is in Marvel vs. Capcom: Infinite, with the boss character Ultron Sigma.
•Unlike the previous games, which displayed the names of the winning fighters when the battle was over, this game reverted to the more traditional "You Win" and "You Lose" messages that are used in the Street Fighter games and Vampire Savior: The Lord of Vampire/Vampire Savior 2/Darkstalkers 3, whereas for 2-player games, the game would say, "1P Win" and 2P Win," depending on which player won. 11 years later, Marvel vs. Capcom 3: Fate of Two Worlds would continue this tradition, albeit changing "1P Win" and "2P Win" to "Player 1 Wins" and "Player 2 Wins," respectively.
•The "I'm Gonna Take You For a Ride" song, which was used as the background music for the character selection screen in this game, became a hit with gamers, and was brought back and remixed for Marvel vs. Capcom 3 during the game's 10th year anniversary, and reused as the background music for the character selection screen for the game's training mode. In addition, the game's announcer references it by saying, "Marvel vs. Capcom 3 is here! I'm gonna take you on a wild ride!"
•Marvel vs. Capcom 2 holds a total number of 56 selectable fighters in the Marvel vs. Capcom series, where as Ultimate Marvel vs. Capcom 3 holds a total of 50 selectable fighters, (48 in the starter pack, plus 2 more DLC heroes.)
•This game holds the most number of characters that carries 4 or more Hyper Combos. There are 12 characters in all and they are: Jin, Hayato, Ruby Heart, Anakaris, Akuma, Dan, Sakura, Zangief, Spiral, Silver Samurai, Thanos and Wolverine.
•The artwork ingame (For both Character Select and the Hyper Combo Portrait) was made by Bengus/CRMK. That artstyle has become famous worldwide, making some fans tries to emulate the style but with characters who didn't appear in any VS. Crossover game. Those artworks can be found also in the book "Marvel VS. Capcom: Official Complete Works".
•Marvel vs. Capcom 2: New Age of Heroes move list
•List of Capcom moves in Marvel vs. Capcom 2: New Age of Heroes
•Marvel vs. Capcom 2 official Japanese site (archive)
•Wikipedia: •Sega Retro:
Marvel vs. Capcom series
Marvel vs. Capcom 2: New Age of Heroes
Sega NAOMI [4] Marvel vs. Capcom 2: New Age of Heroes[b] is a 2000 crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades ...
2024年8月29日 · MARVEL vs. CAPCOM Fighting Collection: Arcade Classics is making its Super Heroic arrival on September 12 for digital and November 22 for physical! Game 08/23/2024
2024年6月19日 · 《Marvel vs. Capcom 格鬥合集:大型電玩經典》讓永恆的傳統格鬥遊戲系列經典復活,並為 Capcom 的 粉絲、對戰格鬥遊戲愛好者、漫畫和超級英雄粉絲,以及對以上感興趣的所有人,帶來多樣化的標誌性角色、強化的功能以及競技性的遊戲玩法。 無論是想重溫昔日感覺或是首次接觸這些經典遊戲的各代粉絲,都能共同慶祝 Capcom 的傳奇格鬥遊戲系列回歸! ※ 圖為開發中的畫面。 遊戲概要. 遊戲名稱: Marvel vs. Capcom 格鬥合集:大型電玩經典 (MARVEL vs. CAPCOM Fighting Collection: Arcade Classics) 對應平台:Nintendo Switch、PlayStation 4、Steam. 發售日:預定為 2024 年.
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